A Cooperative Fantasy Dungeon Crawler

Foes We Face

Cards, dice, and teamwork. Battle escalating Foes, survive dangerous Events, and face powerful Bosses in a compact game built for dramatic, replayable adventure.

Gloomhaven meets Slay the Spire — in a box you can actually get to the table.

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What Is Foes We Face?

Foes We Face is a cooperative fantasy dungeon crawler that delivers the excitement of a much larger adventure game in a smaller, more approachable box. Players choose unique Allies, battle through escalating Foes, survive dangerous Events, gain Items and Relics, and work together to overcome powerful Boss encounters.

The game combines tactical cooperation, dramatic dice play, and strong replay value in a format that works for both casual players and seasoned hobby gamers. Every run feels different. Every fight demands teamwork. Every boss is a story you'll retell.

“I wanted to make a game that captures the excitement of a big co-op dungeon crawl in a smaller, cleaner, more replayable format.”

— The Designer

Meet Your Allies. Face Your Foes.

💀

Dral, Widdow of the Woods

Jadelon Boss

🛡

Pillarbreak Charger

Jadelon Apex

🔥

Jaxyn, Flameforged

Pyrokin Warrior Knight

Forge of the Forgotten

Chance Event

Bosses

Multi-phase cinematic encounters

Apex Foes

Mini-boss threats with unique rules

Allies

Faction heroes with distinct skills

Events

Risk, reward, and surprise

Why Foes We Face Is Different

⚔️

Big Dungeon Feel, Small Box

All the drama, tension, and progression of a sprawling dungeon crawl — without the giant table footprint, two-hour setup, or massive rules burden.

🤝

Real Cooperative Teamwork

This isn't managing characters in parallel. Positioning, timing, turn order, recovery, and support decisions all matter. You win or lose together.

🎲

Dice with Meaningful Control

Combat uses dice, but never in a loose or random way. Modifiers, status effects, skills, and item timing let you shape the odds and make real tactical choices.

🔄

Run-Based Replayability

Each run changes based on encounters, Events, upgrades, and Bosses. The structure is compact and built for repeat play — no two runs feel the same.

How It Plays

I

Choose Your Ally

Each player picks a hero with a unique faction, combat profile, and skill table. Every Ally fights differently and brings something distinct to the team.

II

Fight Foes

Battle through escalating enemies from Dire to Brutal tiers. Each Foe demands a different strategy — coordinated attacks, precise positioning, or sheer combined force.

III

Resolve Events

Between combats, encounter branching decisions, risk-reward choices, Trials, and sudden danger spikes that reshape the flow of your run.

IV

Gain Items & Relics

Collect Weapons, Armor, Amulets, and tactical Items that expand your abilities and shape the identity of your run.

V

Face the Boss

The climax of every run. Multi-phase encounters with distinct identities, escalating pressure, and the kind of fight you'll talk about afterward.

Built for Every Table

Hobby Gamers

  • Deep strategy and meaningful build variety
  • Tactical positioning and turn-order decisions
  • Encounter variety that rewards mastery
  • Difficulty scaling for experienced groups

Casual & New Players

  • Approachable rules that don't overwhelm
  • Cooperative play — everyone learns together
  • Exciting fantasy theme that draws you in
  • Fits on your table, fits in your schedule

Game Details

1–4
Players
30–120
Minutes
Cards + Dice
Components
Replayability

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